#ifndef __GRAVITY__FORCE__GENERATOR__
#define __GRAVITY__FORCE__GENERATOR__

#include "..\Includes\Precision.h"
#include "..\Core\IForceGenerator.h"
#include "..\Core\CVector3.h"
#include "..\Core\CEntity.h"

namespace ParticleMotion
{

class CGravityForceGenerator : public Core::IForceGenerator
{
public:
	CGravityForceGenerator(Vector3 v);
	virtual void update(Core::CEntity * , real);
private:
	Vector3 gravity;
};

}
#endif